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IdeShaderEditor.py
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IdeShaderEditor.py
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#!/usr/bin/env python
#@section License
#
#Copyright (C) 2013 ssss
#This file is a part of the GameEditor.
#
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation, either version 3 of the License, or
#(at your option) any later version.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
from IdeResource import *
class ShaderWindow(EditorWindow):
def __init__(self, mainwindow, res):
EditorWindow.__init__(self, mainwindow, res)
self.setWindowIcon(QIcon(resourcePath+"resources/shader.png"))
self.propertiesList=["name","id","type","precompile"]
self.propertiesType={"type":"shadertype"}
self.shaderIndex="vertex"
self.sciEditor.setText(self.res.getMember(str(self.shaderIndex)))
q=QWidget(self)
self.setWidget(q)
layout = QVBoxLayout(q)
q2=QWidget(q)
layout2 = QHBoxLayout(q2)
layout2.addWidget(QLabel("Shader:"))
self.shaderList=QComboBox(q)
self.shaderList.addItem("vertex")
self.shaderList.addItem("fragment")
self.shaderList.currentIndexChanged.connect(self.handleShaderListChanged)
layout2.addWidget(self.shaderList)
q2.setLayout(layout2)
layout.addWidget(q2)
layout.addWidget(self.sciEditor)
layout.setContentsMargins(0, 0, 0, 0)
q.setLayout(layout)
def handleShaderListChanged(self, event):
self.saveResource()
self.shaderIndex=self.shaderList.currentText()
self.sciEditor.setText(self.res.getMember(str(self.shaderIndex)))
def saveResource(self):
if self.sciEditor.isModified():
self.mainwindow.projectSetModified(True)
self.res.setMember(str(self.shaderIndex),str(self.sciEditor.text()))
def closeEvent(self, closeEvent):
if self.sciEditor.isModified():
self.mainwindow.projectSetModified(True)
self.res.setMember(str(self.shaderIndex),str(self.sciEditor.text()))
EditorWindow.closeEvent(self, closeEvent)