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This repository has been archived by the owner on Dec 20, 2021. It is now read-only.
Flying around in a pre-generate world with /vdist showing I have a full active 16 chunk render distance, I seem to occasionally come across chunk rendering corruptions.
Flying near / through it and rotating my camera around, the corruption flickers. Sometimes the ghost chunk is in large areas, other times it's just a single 1x1 chunk in the middle of nowhere. Teleporting away and back again, the chunks re-send and display perfectly fine.
Many players in my community are also reporting a noticeable occurrence of these ghost chunks since BVD was implemented.
@graywolf336 Do you perhaps have any ideas in how to lessen the impact of these ghost chunks?
The text was updated successfully, but these errors were encountered:
Nope, and it happens on my server. I think it is the poor Minecraft client getting extremely confused 😂 I don't have all the time to investigate into why, but if I manage to get some then I'll look into it
@graywolf336 Is there any possible way to validate chunks before sending? Or perhaps send slower to prevent issues with the client getting confused? I still seem to run into this issue quite often with dev 18 (your fork) and lots of players asking about it. :(
Without getting into packets and intercepting them (which I honestly have no desire to do), I don't know. Can it be reproduced without the plugin and a high static view distance? If so, then that would be an issue with Minecraft or Spigot or Paper that is out of the plugin's control. 🤔
BestViewDistance compiled as of commit 8e335e8 with all 5 active pull requests as of 4/4.
Paper dev (Spigot 1.13.2)
ProtocolSupport dev 374
Config
https://paste.ubuntu.com/p/kvhNdtyZ3c/
Flying around in a pre-generate world with
/vdist
showing I have a full active 16 chunk render distance, I seem to occasionally come across chunk rendering corruptions.https://imgur.com/a/380YROc
Flying near / through it and rotating my camera around, the corruption flickers. Sometimes the ghost chunk is in large areas, other times it's just a single 1x1 chunk in the middle of nowhere. Teleporting away and back again, the chunks re-send and display perfectly fine.
Many players in my community are also reporting a noticeable occurrence of these ghost chunks since BVD was implemented.
@graywolf336 Do you perhaps have any ideas in how to lessen the impact of these ghost chunks?
The text was updated successfully, but these errors were encountered: