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Chunk distance calculation breaks when teleporting too fast. #17

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mibby opened this issue Apr 3, 2019 · 1 comment
Open

Chunk distance calculation breaks when teleporting too fast. #17

mibby opened this issue Apr 3, 2019 · 1 comment
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@mibby
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mibby commented Apr 3, 2019

Paper dev 598 (Spigot 1.13.2)
ProtocolSupport dev 372
BestViewDistance compiled as of commit 8e335e8

Config
https://paste.ubuntu.com/p/8zGBJJRjMf/

Not sure if it's a symptom due to all the other issues, but noticed that view distance setting sometimes breaks when players teleport too quickly between different areas and worlds. The calculations stop calculating for players and they get stuck at the absolute minimum chunk distance configured.

Unless there is perhaps also an incompatibility with ProtocolSupport? RE: ProtocolSupport/ProtocolSupport#1047 (comment)

@sofianedjerbi
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How to reproduce this bug on a clean installation? Please try the latest dev version of BVD

@sofianedjerbi sofianedjerbi added bug Something isn't working need to go deeper More information is required labels Jul 2, 2019
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