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Render Targets #4

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recp opened this issue Oct 10, 2017 · 1 comment
Open
2 of 4 tasks

Render Targets #4

recp opened this issue Oct 10, 2017 · 1 comment
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@recp
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recp commented Oct 10, 2017

  • Multiple render targets
  • Off screen [multiple] framebuffers
  • Render target manager
  • Framebuffer manager
@recp recp added the feature label Oct 10, 2017
@recp recp added this to the v0.1 milestone Oct 10, 2017
@recp recp added this to TODO in Renderer Oct 18, 2017
@recp recp moved this from TODO to In Progress in Renderer Nov 14, 2017
@recp
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recp commented Nov 16, 2017

By starting now, texture units are managed by library and they are being hidden from public api.
Maybe to supporting this idea and make it more robust we could create GkTexture or something like GkTextureProxy for render targets to continue hide texture unit management from public.

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