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I have one question: is it possible to simply implement my own strategy for positive and negative vectors (or modify an existing best-score strategy) for another specific situation?
For example, if I understood correctly:
the best-score strategy has a strict condition: if an element has a maximum score with positive vectors lower than with negative ones, then the element is excluded from the results due to a low and negative score:
let score = if best_positive_score > best_negative_score {
best_positive_score;}else{
-(best_negative_score * best_negative_score);};
I'm looking for another way — instead of a hard restriction, make a softer one, for example:
let score = best_positive_score - best_negative_score;
How difficult is it to implement, maybe I can just rewrite the score function or something like that? Where can I start?
Thanks in advance. And I'm sorry if my question is too dumb
The text was updated successfully, but these errors were encountered:
It feels like the Average vector strategy should give you something closer to what you are asking. But if not and you really see a benefit in implementing this new strategy, it is, of course, possible to implement one.
Hello everyone!
I have one question: is it possible to simply implement my own strategy for positive and negative vectors (or modify an existing best-score strategy) for another specific situation?
For example, if I understood correctly:
I'm looking for another way — instead of a hard restriction, make a softer one, for example:
How difficult is it to implement, maybe I can just rewrite the score function or something like that? Where can I start?
Thanks in advance. And I'm sorry if my question is too dumb
The text was updated successfully, but these errors were encountered: