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Beatmap import fails when spamming the download button on a specific map #27812
Comments
I think that's intended since queueing up the same beatmap import 20 times would be unnecessary. |
Yeah that's true, my point is that I don't think spamming the button should start any more processes in the first place, I don't see how that would be intended |
I see now. Agreed. Maybe you can try this on a Marathon map that is certain to take a little while to import i think that may be it. |
Logs also seem to not have anything for the failures, only the successes. I think not allowing processes after the first download is a good idea. @ppy/team-client |
I can't repro. The game also should already be deduping downloads: osu/osu.Game/Database/ModelDownloader.cs Line 52 in 15d286e
osu/osu.Game/Database/ModelDownloader.cs Line 125 in 15d286e
osu/osu.Game/Beatmaps/BeatmapModelDownloader.cs Lines 15 to 16 in 15d286e
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Type
Game behaviour
Bug description
On this beatmap, whenever I open the map through osu direct and spam the download button, there is a good chance that the import will fail, like something is being interrupted. I tried some other maps and am not able to replicate the issue, so it could be an issue with this specific map though.
Screenshots or videos
2024-04-08.14-52-48.mp4
Version
2024.312.1-lazer
Logs
compressed-logs.zip
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