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Starport landing pads partially or fully blocked by terrain #5154

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py7hon opened this issue Mar 19, 2021 · 5 comments
Open

Starport landing pads partially or fully blocked by terrain #5154

py7hon opened this issue Mar 19, 2021 · 5 comments

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@py7hon
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py7hon commented Mar 19, 2021

I cant docking because The pads goes into the ground on Canwa system, Canwa B, Anderson's Grave, Fort Alvarez.
video

My pioneer version (and OS):
ver 20210203 (142693b) on: Linux

@joonicks
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Sisiel [-1,4,-1]
Pioneer Git 2021-09-20
sisiel1
sisiel2

@fluffyfreak
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Took a look at this but so far nothing I've tried has worked. There's a parameter to control the amount of allowed slope under the station but even tightening the tolerance for this doesn't seem to help.

Needs more investigation but on some planets I believe the only thing to do is actually flatten the terrain beneath the cities/stations.

@Gliese852
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@fluffyfreak do you think it would be difficult to implement that the terrain heights a read from the mesh of a certain model? Let's say in the station model, there be some mesh, not drawn, but indicating the terrain?

@fluffyfreak
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I think it needs something like https://github.com/fluffyfreak/pioneer/tree/RegionBasedTerrainControl which Ae-2222 wrote a loooong time ago, but with some performance tweaks and blending improvements.

@Web-eWorks
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@fluffyfreak I noticed the terrain heightfield is sampled continuously, and if you're sampling at a higher resolution than the terrain meshes you can get wildly varying results compared to the actual surface/slope of the terrain. This can lead to false positives when trying to calculate the slope of the terrain under a starport depending on how far distant the sample points are from the actual terrain mesh vertices.

@Web-eWorks Web-eWorks changed the title The Pads goes into the ground Starport landing pads partially or fully blocked by terrain Jan 30, 2024
@Web-eWorks Web-eWorks pinned this issue Jan 30, 2024
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