Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

HOW TO DELAY CommandPhase #1062

Open
karl-police opened this issue May 17, 2024 · 2 comments
Open

HOW TO DELAY CommandPhase #1062

karl-police opened this issue May 17, 2024 · 2 comments
Labels
question Further information is requested

Comments

@karl-police
Copy link
Contributor

karl-police commented May 17, 2024

I am in 100 Discord servers and I need to leave one, so I am just gonna ask my question here, also it's on a freaking lockdown, for whatever reason, idk.

I tried to join with my alt, but the dev channel was locked to a role and I couldn't be bothered.

 

How can I interrupt a CommandPhase properly?

If I do it wrong, I get this.

image

 

I just want to push a Phase above the CommandPhase.

But if I use end() on the CommandPhase or scene.shiftPhase() it will trigger the EnemyCommandPhase...

so far I was able to push a phase above the CommandPhase. But the thing is it breaks the CommandPhase.

 

If I use .start() it starts the phase I pushed above the CommandPhase, but then quickly also starts the CommandPhase again for some reason.

@karl-police karl-police changed the title HOW TO DELAY CommandPhase, I am in 100 Discord servers and I need to leave one, so I am just gonna ask my question here HOW TO DELAY CommandPhase May 17, 2024
@karl-police
Copy link
Contributor Author

I think the reason on why I am getting this issue is, because it's tied to TurnStartPhase... 🤔

I didn't want to share what I am trying to do. Put I am trying to force put ScanIv Phase.

Otherwise, I am just gonna leave it as a prompt, to toggle it, without the option to force trigger it. That's what I am trying to do, but I didn't want to mention it until I'd have made the pull request for it tbh.

@karl-police
Copy link
Contributor Author

I believe pushing that Phaser scene back just will cause issues regardless of what you do, because it was intended to work in a specific way.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
question Further information is requested
Projects
None yet
Development

No branches or pull requests

2 participants