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Extend keyboard state API to be able to get modifier status (and CapsLock, ScrollLock, and NumLock status). (as part of [PAL2] PAL2 native platform work #1685)
Fix sticky RightControl key after pressing RightControl, RightAlt, followed by releasing in the opposite order. (as part of [PAL2] PAL2 native platform work #1685)
Description
This is a TODO list for what remaining works needs to be done in PAL 2.
IJoystickComponent
(figure out the API and if we should differentiate gamepads and joysticks)SetClipboardBitmap
is feasible (win32 implements this as a backend specific api).IKeyboardComponent.GetActiveKeyboardLayout
returns.IDialogComponent
so they can be platform independent.IWindowComponent.GetBounds/SetBounds/GetClientBounds/SetClientBounds
(as part of [PAL2] PAL2 native platform work #1685)CanIncludeInClipboardHistory
andCanUploadToCloudClipboard
. (as part of [PAL2] PAL2 native platform work #1685)LeftAlt
key. (as part of [PAL2] PAL2 native platform work #1685)RightControl
key after pressingRightControl
,RightAlt
, followed by releasing in the opposite order. (as part of [PAL2] PAL2 native platform work #1685)TextInput
event. (as part of [PAL2] PAL2 native platform work #1685)ANGLEOpenGLComponent
works with the X11 backend. (as part of [PAL2] PAL2 native platform work #1685)ANGLEOpenGLComponent
works with the macOS backend.The text was updated successfully, but these errors were encountered: