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Blind Mode? #161

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pigalot opened this issue May 25, 2018 · 1 comment
Open

Blind Mode? #161

pigalot opened this issue May 25, 2018 · 1 comment
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area: game mechanics Related to the game mechanics pkg: core Pertaining to @warriorjs/core type: discussion A discussion surrounding an idea

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@pigalot
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pigalot commented May 25, 2018

This is more of a sugestion for later after the next tower is done.

Blind mode:
Read me only contains minimal API documentation and no map.
Implement a drawMap function that allows the warrior to output what it thinks the floor looks like.
Using some helper functions like drawWall(x,y), drawMonster(x,y), etc the warrior could even be scored on the accuracy of the map.

Is there any appetite for this sort of challenge?

@olistic olistic added pkg: core Pertaining to @warriorjs/core area: game mechanics Related to the game mechanics type: discussion A discussion surrounding an idea labels Oct 16, 2018
@A1rPun
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A1rPun commented Oct 23, 2018

Drawing a map is only viable when you start the map because when you are done with a floor you probably have killed all enemies and rescued all captives.
You can however remember the location of killed enemies or rescued captives but I don't see a point in doing that.

I assume the only thing you can use in blind mode is the warrior.feel() function and I think that will make it much more challenging.

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Labels
area: game mechanics Related to the game mechanics pkg: core Pertaining to @warriorjs/core type: discussion A discussion surrounding an idea
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