Releases: naev/naev
v0.5.1
Be warned, this old release will most likely create directories in ~/.naev and requires the 'ndata' to be in the same directory as the appimage.
List of changes since 0.5.0:
For Players:
- Many new missions, and improvements for older ones.
- Soromid faction added.
- Full array of ships for the faction.
- Populated northern area of the galaxy.
- New disable mechanic
- Disabling damage is separate from regular damage.
- Player ships can now be disabled, boarded and looted!
- Disabled ships will recover automatically over time.
- Jump points, planets and stations must now be discovered through exploration.
- Maps now reveal fixed routes, mostly between major factions’ space.
- Fancier map search shows details about found items.
- New planet and station graphics.
- Large AI ships now have greater weapons diversity.
- General usability improvements for low resolutions.
- Missiles lock on gradually, depending on electronic warfare values.
- The tutorial has been substantially expanded and reworked.
- Active outfits allow for powerful, temporary abilities to be toggled.
- New key bindings make the it possible to use the keyboard most of the time.
- Autonav is now more flexible and can travel to planets in addition to systems.
- Navigate the spaceport with keytips.
- Improved faction reputation logic.
- Factions now have ceilings for reputation gained through killing.
- Missions are necessary to elevate your standing beyond this.
- Completing major missions can increase the reputation ceilings.
- Landing permissions enhanced beyond the simple boolean (hostile or friendly) model.
- Landing at military and other special assets typically requires high reputation with a faction.
- When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’.
- Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
- Complete ship health rebalancing.
- Store user data in XDG-compliant locations (*nix-only)
- Misc. bug fixes
For Developers:
- Faction standing and land permission code moved to Lua.
- Reputation is now handled with per-faction scripts.
- Special assets can have unique landing code (e.g. requiring a particular mission to be done)
- Large amount of Lua API additions and changes.
- Greatly enhanced the in-game universe editor.
- XML data (ships, planets, etc.) has been split into individual files to allow greater modularity.
- Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition.
- Generally less crash-prone when loading corrupt data.
- Misc. bug fixes
Full Changelog: v0.5.0...v0.5.1
v0.5.0
Be warned, this old release will most likely create directories in ~/.naev and requires the 'ndata' to be in the same directory as the appimage.
List of changes since 0.4.2:
For Players
- Larger universe
- Expanded Dvaered, Frontier, Empire and Pirate territories
- All-new Sirius and Soromid territory
- Big systems
- More planets per system
- Much larger planets, many new planet and station graphics
- Players must fly to jump points before jumping to another system
- Overlay map for in-system navigation
- Mouse interactivity
- Planet, ship and jump point targeting
- Contextual click actions (board, hail, land, etc.)
- Optional mouse-controlled flying
- Electronic warfare
- Ships have cloaking and detection abilities
- Sensor range depends on cloak vs detection
- Turrets no longer track all ships equally
- Time model changes
- In-game time progresses in real-time
- Dynamic time compression speeds up long journeys
- On-map security rating abandoned in favour of faction presence indicators
- System backgrounds (nebulae, stars and more!)
- Fancier new GUI
- Brand-new tutorial that is independent from the main game
- Outfit slots now have sizes
- Weapon sets allow easy configuration of different weapon combinations for each ship
- Ship and weapon heat system
- Weapons start with perfect accuracy, and become inaccurate as they overheat
- Severe overheating causes rate of fire to drop
- Damage absorption and penetration system
- More diverse planetary inventories (see the tech system below)
- Random bar NPCs
- Sound system improvements
- Smarter autonav behaviour
- … and plenty more (new missions, ships, outfits, portraits, etc.)
For Developers (Missions and likewise)
- Faction presence
- Replaces security and simple fleet spawning
- Fleet spawning is now controlled through Lua on a per-faction basis
- Universe and system editor
- Allows easy and quick modification of the universe
- Can create and manipulate planets, systems and jumps
- New tech system
- Techs are groups containing outfits, ships or other techs.
- Assets (formerly planets) sell whatever is in their assigned techs.
- Hook improvements
- Pilot hooks pass arguments by default
- You can now pass custom arguments to hooks
- Many new hooks
- Replaced old timer system with new hook-based timer system
- Improvements to the in-game Lua console
- Missions can now use more than a single mission marker
- ndata-locating code is much-improved
- Lua/Luajit and CSparse system libraries can be used instead of internal ones
- SDL_image is no longer a dependency
- Events can now be saved
- GUIs can be written in Lua
- Camera API allows much greater camera flexibility
- Vast amounts of other Lua API additions and enhancements
Full Changelog: v0.5.0-beta.2...v0.5.0
v0.5.0-beta.2
Be warned, this old release will most likely create directories in ~/.naev and requires the 'ndata' to be in the same directory as the appimage.
The changelog is as follows:
- Features
- All missions reviewed for playability, many fixed and otherwise improved
- New mission and other minor content additions
- Timed cargo missions are less punishingly difficult
- Weapon cycling account for heat – coolest fires first
- GUI improvements
- Ship heat is represented by a bar
- Turrets have an indicator for how well they can track the current target
- Better-optimized for narrower screens
- New graphics
- New background nebula images
- Several new portraits
- New planets and systems
- Autonav exit condition can be set to anywhere between missile lock and 100% armour
- Time acceleration multiplier can be limited to avoid lagging on slower computers
- Minor improvements to ship and outfit availability
- Sound system improvements
- Support for using system Lua/Luajit/Csparse libraries
- Bugs
- Credit modification glitches fixed
- Remedied a variety of minor compiler issues
- Typo fixes in missions, planet and outfit descriptions
- Ships will no longer jitter when taking damage while getting ready to jump
- Many graphical elements (player messages, target indicators, etc.) now ignore time accel
- Camera no longer jitters when flying away from targets rapidly or in the nebula
- Camera fixes for afterburner rumble in conjunction with the Sol nebula
- OSD text can never overflow past the translucent background.
Full Changelog: v0.5.0-beta.1...v0.5.0-beta.2
v0.5.0-beta.1
Be warned, this old release will most likely create directories in ~/.naev and requires the 'ndata' to be in the same directory as the appimage.
Changelog (long, but still likely missing some things):
For Players
- Bigger universe
- Expanded Dvaered, Frontier, Empire territories
- All new Sirius territory
- Preliminary Soromid area (Not inhabited yet)
- New Pirate system
- Big systems
- More planets in systems
- Bigger planets in systems, more planet graphics
- Players must fly to jump points before jumping to another system
- Electronic warfare
- Ships have cloaking and detection abilities
- Sensor range depends on cloak vs detection
- Turrets no longer track all ships equally
- Fancier targeting method
- Random bar NPCs
- On-map security rating abandoned in favour of faction presence indicators
- More diverse planetary inventories (see the tech system)
- Outfit slots now have sizes
- System backgrounds (nebulae, stars and more!).
- Fancier new GUI.
- Weapon sets allow to easily configure different weapon configurations for each ship.
- Heat system replaces accuracy making ships more accurate at first.
- Overlay map helps navigate and visualize the environment.
- Mouse targeting.
- Damage absorption and penetration system.
- Continuous time model.
- New tutorial that is independent from the main game.
- Mouse flying.
- Images in intro.
- Lots more content!
For Developers (mission and likewise)
- Faction presence
- Replaces security and simple fleet spawning
- Fleet spawning is now controlled through lua on a per-faction basis
- Universe and System editor
- Allows easy and quick modification of the universe
- Allows creation and manipulation of planets, systems and jumps
- Allows selection of planet graphics
- New tech system
- Techs are groups containing outfits, ships or other techs.
- Assets (formerly planets) sell whatever is in their assigned techs.
- Hook improvements
- Pilot hooks pass arguments by default
- You can now pass custom arguments to hooks
- Many new hooks.
- Removed old timer system to new hook-based timer system
- Improvements to the in-game console
- Missions can now use more than a single mission marker
- SDL_image is no longer a dependency.
- Events can now be saved.
- GUI can be written in Lua.
- Camera can be modified.
Full Changelog: v0.4.2...v0.5.0-beta.1
v0.4.2
Full Changelog: v0.4.1...v0.4.2
Be warned, this old release will most likely create directories in ~/.naev and requires the 'ndata' to be in the same directory as the appimage.
v0.4.1
Full Changelog: v0.4.0...v0.4.1
Be warned, this old release will most likely create directories in ~/.naev and requires the 'ndata' to be in the same directory as the appimage.
v0.4.0
Full Changelog: v0.4.0-beta.1...v0.4.0
Be warned, this old release will most likely create directories in ~/.naev and requires the 'ndata' to be in the same directory as the appimage.
v0.4.0-beta.1
Full Changelog: v0.3.8...v0.4.0-beta.1
Be warned, this old release will most likely create directories in ~/.naev and requires the 'data' to be in the same directory as the appimage.
v0.3.9
Full Changelog: v0.3.8...v0.3.9
Be warned, this old release will most likely create directories in ~/.naev and requires the 'data' to be in the same directory as the appimage.
v0.3.8
Full Changelog: v0.3.7...v0.3.8
Be warned, this old release will most likely create directories in ~/.naev and requires the 'data' to be in the same directory as the appimage.