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Describe the bug
If you disable v-sync and frame pacing and choose 120fps : Rendering frames will be capped at 60FPS (incoming and decoding frames are still 120FPS though)
Moonlight thinks there's 50% frame dropped by network jitter (wrong)
Steps to reproduce
Have a 120Hz monitor or virtual display driver on host
Set Moonlight to 120FPS, fullscreen, disable v-sync and disable frame pacing.
Launch an app/desktop (and display something with movement) and open menu for stats
rendering framerate will not go over 60fps
then test with v-sync on and see the expected result (120fps decoding frames and not 60fps)
Screenshots
Affected games
All
Moonlight settings (please complete the following information)
Forced H265, HDR, fullscreen
Client PC details
OS: MacOS Sonoma
Moonlight Version: latest stable
GPU: Mac M3
Monitor: Internal display Apple (Retina 120Hz ProMotion)
The text was updated successfully, but these errors were encountered:
Foul-Tarnished
changed the title
>60FPS only works with V-SYNC ON (MacOS) ; without: frames get dropped, rendered frames limited to 60FPS
Cannot >60FPS without V-sync enabled on MacOS (rendered frames above 60FPS are dropped)
Mar 28, 2024
Describe the bug
If you disable v-sync and frame pacing and choose 120fps :
Rendering frames will be capped at 60FPS (incoming and decoding frames are still 120FPS though)
Moonlight thinks there's 50% frame dropped by network jitter (wrong)
Steps to reproduce
then test with v-sync on and see the expected result (120fps decoding frames and not 60fps)
Screenshots
Affected games
All
Moonlight settings (please complete the following information)
Forced H265, HDR, fullscreen
Client PC details
Server PC details
Moonlight Logs (please attach)
Moonlight-1711593779.log
The text was updated successfully, but these errors were encountered: