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Use MobComparator automatically if viewport exceeds 255 players #145

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lare96 opened this issue Feb 24, 2019 · 2 comments
Open

Use MobComparator automatically if viewport exceeds 255 players #145

lare96 opened this issue Feb 24, 2019 · 2 comments
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hard An issue that is hard to resolve. high priority An issue that should be resolved right away.
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@lare96
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lare96 commented Feb 24, 2019

If the viewport exceeds 255 players, the MobComparator should be used automatically (instead of having it as a toggleable setting). The viewing distance should also be cut (need to decide by how much)

@lare96 lare96 added high priority An issue that should be resolved right away. hard An issue that is hard to resolve. labels Feb 24, 2019
@lare96 lare96 added this to the v0.5 milestone Feb 24, 2019
@rmcmk
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rmcmk commented Feb 26, 2019

View distance should be dynamic, incrementing by 1 tile every tick until you've maxed out your viewport or there are 255 entities in view. Reset on teleport, relog, etc

@lare96
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lare96 commented Mar 2, 2019

@ryleykimmel doesn't that mean it'll take 6 ticks just to show an entity 6 squares away for example? at least when you initially enter a new region?

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