Skip to content

Misaligned ABI when using JPH_DOUBLE_PRECISION causes a problem on the VirtualCharacter #1072

Discussion options

You must be logged in to vote

The problem seems caused by unreal which enforces 4 bytes alignment. Doc

It's possible to disable it for third-party libraries. The problem is partially solved, now it crashes only in Packaged build.

Replies: 16 comments 3 replies

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Answer selected by AndreaCatania
Comment options

You must be logged in to vote
3 replies
@AndreaCatania
Comment options

@jrouwe
Comment options

@AndreaCatania
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants
Converted from issue

This discussion was converted from issue #1071 on April 27, 2024 09:57.