You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
some larger roms like the legend of zelda 1 don't read the last couple bytes and crash on alt64 and altra64. I have a getto solution (adding padding to the end of the rom). most users wont expect to do that tho. gb64 doesn't have that issue.
The text was updated successfully, but these errors were encountered:
Unfortunately this isn't something I can fix on the Neon64 side, it's a bug with the loader (64drive's USB loader also has this issue). iNES ROMs have a 16 byte header which means that the ROM is a multiple of 8k plus 16 bytes, a lot of loaders just can't handle ROMs with that odd size. You don't see this with GB64 because Gameboy ROMs don't have an emulation header, so they're a reasonable round ROM chip size.
some larger roms like the legend of zelda 1 don't read the last couple bytes and crash on alt64 and altra64. I have a getto solution (adding padding to the end of the rom). most users wont expect to do that tho. gb64 doesn't have that issue.
The text was updated successfully, but these errors were encountered: