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internal/graphicsdriver/directx, internal/graphicsdriver/metal: use precompiled shader for bulitin shaders #2984

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hajimehoshi opened this issue May 6, 2024 · 0 comments

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@hajimehoshi
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hajimehoshi commented May 6, 2024

Operating System

  • Windows
  • macOS
  • Linux
  • FreeBSD
  • OpenBSD
  • Android
  • iOS
  • Nintendo Switch
  • PlayStation 5
  • Xbox
  • Web Browsers

What feature would you like to be added?

If the result of shader precompilation is deterministic, we can alwasy use them for Ebitengine builtin shaders.

Why is this needed?

Precompiled shaders can skip online compiling and improve performance.

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