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Godot Window Offsets 1 Pixel Up & Down When Open #91912

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squidipe opened this issue May 13, 2024 · 2 comments
Open

Godot Window Offsets 1 Pixel Up & Down When Open #91912

squidipe opened this issue May 13, 2024 · 2 comments

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@squidipe
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Tested versions

  • Reproducible in: 4.2.2.stable, 4.2.stable, 4.1.stable, 3.6.beta5 and possibly earlier.

System information

Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3742) - AMD Ryzen 9 6900HS with Radeon Graphics (16 Threads)

Issue description

Whenever I use the application, the window will frequently offset a pixel up, leaving a black bar across the window, then go back to normal. My laptop's display resolution and scale is 2560 x 1440 and 125%, respectively. I've also tested different combinations, like 1920 x 1080 with 100%, 125% and 150%, and 2560 x 1440 with 100% and 150%. Please let me know if you need any more information! I'd love to use Godot, but I can't handle the window shifting.

Steps to reproduce

No idea how to reproduce this, perhaps set the resolution and scale to what I have? Sorry, I'd put more information if I could.

Minimal reproduction project (MRP)

N/A

@Calinou
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Calinou commented May 13, 2024

Are you using the editor in fullscreen or maximized? Do you have a multi-monitor setup?

Can you reproduce this after enabling the Single Window Mode editor setting and restarting the editor?

@squidipe
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squidipe commented May 14, 2024

I tried using Godot in fullscreen, maximized and windowed and all modes were affected. I have only one monitor. When I enabled Single Window Mode, it continued to offset.

Edit: Just remembered that this ALSO happens in Gamemaker Studio 2, but none of my other applications. No idea what that means, heck, it could just be a coincidence, but it's weird that apparently only game making applications are affected. I'm not sure if that information is any help, but I wanted to add it just in case.

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