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CMakeLists.txt
54 lines (38 loc) · 1.31 KB
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.6)
project(Platformer)
set(EXECUTABLE_NAME "GAYM")
#add includes
if (ANDROID)
set(GLAD_DIR glad/gles2/)
else()
set(GLAD_DIR glad/gles3/)
endif()
include_directories(
.
"src/"
"game/"
"${GLAD_DIR}/include"
"Crash2D/library/include"
"tmx/src/"
)
#link_directories(AFTER /mingw64/lib)
#add sources
file(GLOB ENGINE_SOURCES "src/*.cpp" "src/*.c")
file(GLOB GAME_SOURCES "game/*.cpp")
file(GLOB CRASH2D_SOURCES "Crash2D/library/src/*.cpp")
file(GLOB TMX_SOURCES "tmx/src/*.c")
set(GLAD_SOURCES "${GLAD_DIR}/src/glad.c")
set(CMAKE_CXX_STANDARD 20)
INCLUDE(FindPkgConfig)
PKG_SEARCH_MODULE(SDL2 sdl2)
include_directories("${SDL2_INCLUDE_DIRS}")
PKG_SEARCH_MODULE(SDL_IMAGE SDL2_image)
include_directories("${SDL_IMAGE_INCLUDE_DIRS}")
find_path(tinyxml2_INCLUDE_DIR NAMES tinyxml2.h)
find_library(TINYXML2_LIBRARIES NAMES tinyxml2)
include_directories("${tinyxml2_INCLUDE_DIR}")
find_package(LibXml2 REQUIRED)
include_directories("${LIBXML2_INCLUDE_DIRS}")
add_executable(${EXECUTABLE_NAME} ${GLAD_SOURCES} ${CRASH2D_SOURCES} ${TMX_SOURCES} ${ENGINE_SOURCES} ${GAME_SOURCES} "main.cpp")
target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES} ${SDL_IMAGE_LIBRARIES} ${TINYXML2_LIBRARIES} ${LIBXML2_LIBRARIES})
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE RES_W=1920 RES_H=1080)