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Does not detecting doors, ladders and containers under cursor in some cases #647

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667bdrm opened this issue Jul 22, 2020 · 2 comments
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@667bdrm
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667bdrm commented Jul 22, 2020

In some cases useable objects like containers, ladders, doors is not detective under cursor. Examples:

vault13.map:
vault13-wall-container

Wall locker detecting as wall, tried to place curson in different positions.

geckjunk.map:
geckjunk-ladder

Floor ladder detecting as doorway, moving dude or changing cursor position does not help.

klamall.map:
klamall-door

Left side doors are detected, but very difficult to locate detection point.

klamall-corner-container

Container in the corder near the wall detectins as wall

Expected Behavior

The useable objects must be detected

Steps to Reproduce

  1. Load vault13.map, try to open wall locker (container) at the vault entrance
  2. Load geckjunk.map, locate the room at the top of the map from screenshot, try to use floor ladder.
  3. Load klamall.map, try to open left side doors, try to access container in at the corner of building with Guns sign

System

  • Falltergeist: 0.4.0 (9b2e253)
  • Operating System: Ubuntu 20.04 LTS
  • Fallout: 1.02d US

Notes

Probably in the examples wall just detecting first. Maybe algorithm needs to be improved to increase search radius under cursor, setting priorities to useable objects when there are multiple objects under cursor has been detected.

@667bdrm 667bdrm changed the title Not detecting doors, ladders and containers under cursor in some cases Does not detecting doors, ladders and containers under cursor in some cases Jul 22, 2020
@SashOKNovikOFF
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SashOKNovikOFF commented Feb 6, 2021

I've found, that contatiner in vault13.map detected above it.
image

@jfmherokiller
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is there a way to make the detection points visible wireframe boxes?

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