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Weird vertical white line (Bug?) #918

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bryc opened this issue Aug 4, 2022 · 7 comments
Open

Weird vertical white line (Bug?) #918

bryc opened this issue Aug 4, 2022 · 7 comments

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@bryc
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bryc commented Aug 4, 2022

Background

Version of Crispy Doom:
5.11.1

Operating System and version:
Windows 10 Version 10.0.19042.630

Game:
Doom

Any loaded WADs and mods (please include full command line):
None

Bug description

Observed behavior:

There is a white line appearing in a specific spot and orientation. See video/save.

doomsav6.zip

doom.line.mp4

Expected behavior:

There should be no white line (does not occur in Chocolate Doom)

@mikeday0
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mikeday0 commented Aug 4, 2022

Pretty sure that's a slime trail: https://doomwiki.org/wiki/Slime_trail

If you disable high resolution rendering, does it go away? That would explain why you're not seeing it in Chocolate.

@bryc
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bryc commented Aug 4, 2022

@mikeday0 Still occurs regardless of resolution / detail mode.

If it were a 'slime trail', wouldn't it be visible in Chocolate Doom though?

@mikeday0
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mikeday0 commented Aug 4, 2022

If it were a 'slime trail', wouldn't it be visible in Chocolate Doom though?

My thinking was maybe it was only visible at 2x resolution. But if you also see it at 1x resolution then yes you'd think that Chocolate would display it as well.

@fabiangreffrath
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Could you please type TNTHOM and see if the line starts blinking?

@bryc
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bryc commented Aug 4, 2022

@fabiangreffrath
It starts blinking red on these specific pixels
image

@fabiangreffrath
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Thank you! You have discovered a HOM, i.e. an untextured segment. The reason why you don't see the same in Choco may be because Crispy moves some vertices, i.e. seg boundaries, to prevent slime trails, which is the other rendering glitch that was mentioned earlier.

@mikeday0
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mikeday0 commented Aug 4, 2022

FWIW, Woof! and prboom-plus render this the same as crispy.

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