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(Suggestion) Don't spawn multiplayer weapons in co-op mode #681

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LFalch opened this issue Oct 16, 2020 · 2 comments · May be fixed by #1175
Open

(Suggestion) Don't spawn multiplayer weapons in co-op mode #681

LFalch opened this issue Oct 16, 2020 · 2 comments · May be fixed by #1175

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@LFalch
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LFalch commented Oct 16, 2020

I wanted to complete the campaign of the original Doom games with my friend, and I wanted us to have a pretty authentic experience of the classic games, so I said to go with Crispy Doom. The items spawned on a map change when you play multiplayer, which changes the campaign quite a lot (e.g. there's a rocket launcher that's pretty easy to get in e1m1). Zdoom has an option to turn off multiplayer weapons (although it was a bit difficult to find) but I'd much prefer to play Crispy Doom.

So my suggestion is to add an option for turning off multiplayer weapons in co-op mode.

@fabiangreffrath
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Sounds like an interesting idea, given that we already have DM3 as an additional network game variation. How do you suggest should "co-op without multiplayer weapons" mode get triggered?

@RottingZombie
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I'm in favor of this option, for coop and also for solo-net games. I'd like if it followed the -dm3 rules, where weapons stay and items will respawn, but not add extra weapons as suggested above. Maybe a command line argument such as -coop or -coop3 that can be used in lieu of -dm3?

UnreallyHard added a commit to UnreallyHard/crispy-doom that referenced this issue Feb 25, 2024
Option is available for all netgame types
Added Multiplayer Things Spawn Type to setup menu
Added Cmd Line Parameter mpspawntype
Added netgame functionality
Added mobjtype_weapons array is_weapon function
Closes fabiangreffrath#681
UnreallyHard added a commit to UnreallyHard/crispy-doom that referenced this issue Feb 26, 2024
Option is available for all netgame types
Added Multiplayer Things Spawn Type to setup menu
Added Cmd Line Parameter mpspawntype
Added netgame functionality
Added mobjtype_weapons array is_weapon function
Closes fabiangreffrath#681
@UnreallyHard UnreallyHard linked a pull request Feb 26, 2024 that will close this issue
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