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Mentors: Robert, Josh, Greg
Difficulty: Medium - Hard
Expected size: 350h
Skills required: C++ fundamentals, Classic Machine Learning, Qt
Skills preferred: Knowledge of Genetic Programming is preferred as well as Deep Learning theory
The text was updated successfully, but these errors were encountered:
As mentioned in A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms
paper, this project is divided into two major steps:
The contributor may also read Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders paper for a better understanding of the graph editor architecture.
Mentors: Robert, Josh, Greg
Difficulty: Medium - Hard
Expected size: 350h
Skills required: C++ fundamentals, Classic Machine Learning, Qt
Skills preferred: Knowledge of Genetic Programming is preferred as well as Deep Learning theory
The text was updated successfully, but these errors were encountered: