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IDE: Model with second UV is not rendered #8907

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aglitchman opened this issue May 11, 2024 · 1 comment
Open

IDE: Model with second UV is not rendered #8907

aglitchman opened this issue May 11, 2024 · 1 comment
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bug Something is not working as expected editor Issues related to the Defold editor model Issues related to 3D models

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@aglitchman
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aglitchman commented May 11, 2024

Describe the bug (REQUIRED)
Looks like IDE does not display 3D model if it has a second set of UVs. And does not allow to edit the scene (move game objects), so IDE is actually impossible to use.

The project is built via bob or from IDE and works with that model OK. GLTF Validator reports that the model is correct, no problems.

To Reproduce (REQUIRED)
Steps to reproduce the behavior:

  1. Open the .glb file in the IDE.
  2. See the "Failed to produce vertex buffers from mesh set" error.

Expected behavior (REQUIRED)
The model should be rendered fine in the IDE.

Defold version (REQUIRED):

  • Version: 1.8.0

Platforms (REQUIRED):

  • OS: Windows 11

Minimal repro case project (OPTIONAL):
glb.zip - There are two identical models in the archive, but the “bad” one has a second set of uv with zeros.

Workaround (OPTIONAL):
Use Defold 1.7.0 to move models on the scene and build the project in Defold 1.8.0.

@aglitchman aglitchman added the bug Something is not working as expected label May 11, 2024
@aglitchman
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Related #8890

@britzl britzl added model Issues related to 3D models editor Issues related to the Defold editor labels May 13, 2024
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Labels
bug Something is not working as expected editor Issues related to the Defold editor model Issues related to 3D models
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