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Describe the bug (REQUIRED)
Looks like IDE does not display 3D model if it has a second set of UVs. And does not allow to edit the scene (move game objects), so IDE is actually impossible to use.
The project is built via bob or from IDE and works with that model OK. GLTF Validator reports that the model is correct, no problems.
To Reproduce (REQUIRED)
Steps to reproduce the behavior:
Open the .glb file in the IDE.
See the "Failed to produce vertex buffers from mesh set" error.
Expected behavior (REQUIRED)
The model should be rendered fine in the IDE.
Defold version (REQUIRED):
Version: 1.8.0
Platforms (REQUIRED):
OS: Windows 11
Minimal repro case project (OPTIONAL): glb.zip - There are two identical models in the archive, but the “bad” one has a second set of uv with zeros.
Workaround (OPTIONAL):
Use Defold 1.7.0 to move models on the scene and build the project in Defold 1.8.0.
The text was updated successfully, but these errors were encountered:
Describe the bug (REQUIRED)
Looks like IDE does not display 3D model if it has a second set of UVs. And does not allow to edit the scene (move game objects), so IDE is actually impossible to use.
The project is built via bob or from IDE and works with that model OK. GLTF Validator reports that the model is correct, no problems.
To Reproduce (REQUIRED)
Steps to reproduce the behavior:
Expected behavior (REQUIRED)
The model should be rendered fine in the IDE.
Defold version (REQUIRED):
Platforms (REQUIRED):
Minimal repro case project (OPTIONAL):
glb.zip - There are two identical models in the archive, but the “bad” one has a second set of uv with zeros.
Workaround (OPTIONAL):
Use Defold 1.7.0 to move models on the scene and build the project in Defold 1.8.0.
The text was updated successfully, but these errors were encountered: