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Describe the Bug
webots provides 4 CharacterSkin. In documentation, it says the skins are generated with MakeHuman.
Nevertheless, when trying to create a new skin (.fbx file) with newest version of MakeHuman,
webots raises the following error: "File does not contain any mesh."
Steps to Reproduce
Export fbx in MakeHuman 2
Create a world file with the generated fbx file as 'Skin/modelUrl'
Describe the Bug
webots provides 4 CharacterSkin. In documentation, it says the skins are generated with MakeHuman.
Nevertheless, when trying to create a new skin (.fbx file) with newest version of MakeHuman,
webots raises the following error: "File does not contain any mesh."
Steps to Reproduce
World file
Expected behavior
display the human as it would do with "Sophia" character skin.
Screenshots
System
Additional context
I also tried with previous version of MakeHuman (1.1.1), and blender 4 : its NOT leading to this error.
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