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Implement glTF #122
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Rough outline:
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cochrane
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Initial support for rendering glTF 1.0 files! Very, very limited so far, but that doesn't have to remain the case. In particular: - No materials whatsoever, even the default material is not implemented correctly. - Only triangles, no other types of primitive - No binary file (*.glb) support - No glTF 2.0 support whatsoever, trying to load those files will probably fail in funny ways - No support for files without indices - Probably many more This is the first major step for issue #122.
Immediate next steps (order TBD):
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Gear change: Support only glTF 2.0. Rationale:
Will probably also rip out support for glb version 1 because there's no need for it in the glTF 2 world. |
cochrane
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The original plan was to support both eventually, but for reasons explained in #122, that was probably not a great idea.
Hi, Torsten
This is Stylistic86. Here is one of the files in question that I was
referring to. Let me know what you think.
Thank you,
Stylistic86
…On Fri, Apr 2, 2021 at 4:54 AM Torsten Kammer ***@***.***> wrote:
That way the whole thing would be a lot more useful again.
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That way the whole thing would be a lot more useful again.
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