Rewrite SkeletonDrawer to use bone matrices directly #121
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low priority
needs better description
refactoring
Stuff that makes the coder nicer and easier to understand
Have to do some maths. Is this something that can be done?
If yes, then we can simplify that code a lot, and then we can probably also get rid of (or reduce) the amount of vertex buffer updates there. With these out of the way, we can maybe get rid of key value observing when it comes to bone position updates.
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