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Rewrite SkeletonDrawer to use bone matrices directly #121

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cochrane opened this issue Apr 1, 2021 · 0 comments
Open

Rewrite SkeletonDrawer to use bone matrices directly #121

cochrane opened this issue Apr 1, 2021 · 0 comments
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low priority needs better description refactoring Stuff that makes the coder nicer and easier to understand

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@cochrane
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cochrane commented Apr 1, 2021

Have to do some maths. Is this something that can be done?

If yes, then we can simplify that code a lot, and then we can probably also get rid of (or reduce) the amount of vertex buffer updates there. With these out of the way, we can maybe get rid of key value observing when it comes to bone position updates.

@cochrane cochrane added low priority refactoring Stuff that makes the coder nicer and easier to understand needs better description labels Apr 1, 2021
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low priority needs better description refactoring Stuff that makes the coder nicer and easier to understand
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