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Segfault in vanilla compatible wad #1305
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gdb output:
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Crispy's output:
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That's a pretty broken map, actually. We should probably point the missing linedef front side to a dummy NULL sector. |
Wait a minute, it's not the frontsector that's missing. it's the actual sidedef. The corresponding code in Crispy that fixes this is:
with |
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Background
Version of Chocolate Doom: 3.0.1 / git, latest commit 293b225
Operating System and version: Arch Linux 64-bit
Game: Doom 2
Any loaded WADs and mods (please include full command line): chocolate-doom -file wc_v2.wad
Bug description
Chocolate Doom segfaults when trying to play wc_v2.wad, available at https://www.doomworld.com/idgames/levels/doom2/v-z/wc_v2 . This map plays in vanilla Doom (crashes on save, but loads fine at least) and Crispy Doom. The only message given is
Segmentation fault (core dumped)
.It also crashes when trying to run the Windows version of Chocolate under wine with that wad.
Unsure if this is related to #1287 or not, but I thought I might as well report it.
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