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Could not load primary texture "rocks30_map_color.dds" from model "objects3d/rocks30/rocks30_map_03.s3o" #2698

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AntlerForce opened this issue Mar 5, 2024 · 1 comment
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@AntlerForce
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AntlerForce commented Mar 5, 2024

Description

[t=00:00:52.017105][f=-000001] [Texture] Warning: [LoadAndCacheTexture] could not load primary texture "rocks30_map_color.dds" from model "objects3d/rocks30/rocks30_map_03.s3o"

One of the rocks30 s3os produces an error about a missing primary texture, regardless if the rock is used on the map or not.
infolog.txt

Expected Behaviour

No warning unless the map actually includes and breaks the rock.

Actual Behaviour

The warning always appears.

Reproduction steps

Check your log and search for rocks30

Other

Hornet and I tried to look into these objects with upspring but results were inconclusive. For Hornet the rocks show different textures when loaded subsequently. For me they show nothing at all until filled by my selections.
Hornet:
image
image
Moose:
Screenshot_556

@AntlerForce AntlerForce added the Bug Something isn't working label Mar 5, 2024
@Beherith
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Beherith commented Apr 9, 2024

objects3d/rocks30/rocks30_map_XX.s3o was designed so that a mapper could place their texture in the map file and then use the rocks. They dont work without the mapper supplying the needed textures.

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