{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":172370867,"defaultBranch":"master","name":"Beyond-All-Reason","ownerLogin":"beyond-all-reason","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2019-02-24T17:57:39.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/47949701?v=4","public":true,"private":false,"isOrgOwned":true},"refInfo":{"name":"","listCacheKey":"v0:1715614391.0","currentOid":""},"activityList":{"items":[{"before":"1c182e571f16c7bfd785693bce1ba55377437294","after":"ad114b963fb39c4903a81e89342ca0c6b118af98","ref":"refs/heads/master","pushedAt":"2024-05-18T18:50:33.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"removed some unused voice sounds","shortMessageHtmlLink":"removed some unused voice sounds"}},{"before":"0e108270aac1947f0a3add2e6a8369db421a8b5a","after":"1c182e571f16c7bfd785693bce1ba55377437294","ref":"refs/heads/master","pushedAt":"2024-05-18T18:50:17.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"playerlist addons check parent position every frame","shortMessageHtmlLink":"playerlist addons check parent position every frame"}},{"before":"e32ef7400647db4cf850cb8d1943f55b452aba59","after":"0e108270aac1947f0a3add2e6a8369db421a8b5a","ref":"refs/heads/master","pushedAt":"2024-05-18T10:27:37.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"playerlist: hide enemies label when there are no enemies left","shortMessageHtmlLink":"playerlist: hide enemies label when there are no enemies left"}},{"before":"58841a717d16aa0877dc19c148e34f605f26a583","after":"e32ef7400647db4cf850cb8d1943f55b452aba59","ref":"refs/heads/master","pushedAt":"2024-05-18T08:06:43.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"Commander evolution bufix (#3032)\n\n* Create unit_respawning.lua\r\n\r\nThis gadget enables unit respawning at a designated target.\r\nThis is mainly intended for Evocom.\r\n\r\n* hotfix unit_respawning.lua\r\n\r\nMade the effigy spawn on the commander.\r\nadded 5 second immunity after respawn.\r\neffigy is now destroyed upon commander suicide, unless respawn_pad is true.\r\nAdded instructions for iseffigy.\r\n\r\n* Hotfix unit_respawning\r\n\r\nAdded a missing return statement\r\n\r\n* hotfix unit_respawning\r\n\r\nFixed a bug preventing the effigy wreck from teleporting to the commanders position.\r\n\r\nAdded clearing of the commanders commands when respawning.\r\n\r\n* Feature Update Unit_Evolution\r\n\r\nAdded export of target unitID when evolving.\r\n\r\nAdded options:\r\nnew conditions: power, and health\r\nHealth transfer: \"flat\", \"percentage\", and \"full\r\n\r\n* Update unit_respawning.lua\r\n\r\nAdded transfering/replacing of the effigy when evolving, or destruction if the evolution target do not have respawning enabled.\r\n\r\n* Update unit_respawning.lua\r\n\r\nAdded respawn sound\r\n\r\n* bugfix unit_evolution\r\n\r\nEvolving units should now properly stay in their assigned unit group.\r\n\r\nTransports: Time based evolutions will stay on the transport, as long as the evolution target is valid for transport.\r\nPower based evolutions will delay the evolution until disembarked.\r\n\r\n* Update unit_evolution.lua\r\n\r\nfixes unit group when evolving.\r\n\r\nfixes evolving with transports.","shortMessageHtmlLink":"Commander evolution bufix (#3032)"}},{"before":"e1cbe10340372bde1cb12e9b1e5d153aeb244b0c","after":"58841a717d16aa0877dc19c148e34f605f26a583","ref":"refs/heads/master","pushedAt":"2024-05-18T08:05:55.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"feat(locals_access): add a function to get a list of all locals (#3031)\n\nThis is useful for things like profiling all functions within a widget,\r\nor otherwise inspecting the internal state of a widget when its\r\nstructure isn't known ahead of time.","shortMessageHtmlLink":"feat(locals_access): add a function to get a list of all locals (#3031)"}},{"before":"7515e368fec720042047f64761a7d96fad62c898","after":"e1cbe10340372bde1cb12e9b1e5d153aeb244b0c","ref":"refs/heads/master","pushedAt":"2024-05-18T08:05:00.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"fix(tablefunctions): sort non-table keys without converting to string (#3029)\n\nThis prevents tables being sorted like {[1]=..., [10]=..., [100]=...}","shortMessageHtmlLink":"fix(tablefunctions): sort non-table keys without converting to string ("}},{"before":"b701f605f45509d20f87a962fd29e54bc8bd1180","after":"7515e368fec720042047f64761a7d96fad62c898","ref":"refs/heads/master","pushedAt":"2024-05-18T08:03:37.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"fix(tablefunctions): remove newlines from empty table formatting (#3028)","shortMessageHtmlLink":"fix(tablefunctions): remove newlines from empty table formatting (#3028)"}},{"before":"2d363867349d5e41e99ae17dd55e23d214fcca61","after":"b701f605f45509d20f87a962fd29e54bc8bd1180","ref":"refs/heads/master","pushedAt":"2024-05-18T08:02:49.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"fix(gui_building_grid_gl4): use correct water level value (#3030)\n\nThis fixes the grid display when map_waterlevel is set (which really\r\nmoves the map rather than the water, which stays at zero), and uses the\r\nproper water level engine function for when the water level might\r\nactually be non-zero in the future.","shortMessageHtmlLink":"fix(gui_building_grid_gl4): use correct water level value (#3030)"}},{"before":"376b5b4d637b5c284190e472d6457b50099be01d","after":"2d363867349d5e41e99ae17dd55e23d214fcca61","ref":"refs/heads/master","pushedAt":"2024-05-18T02:37:25.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"Create unit_respawning.lua (#3009)\n\nThis gadget enables unit respawning at a designated target.\r\nThis is mainly intended for Evocom.","shortMessageHtmlLink":"Create unit_respawning.lua (#3009)"}},{"before":"ee9c334117e8afcd083168943c41b9b631af2808","after":"376b5b4d637b5c284190e472d6457b50099be01d","ref":"refs/heads/master","pushedAt":"2024-05-18T01:28:45.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"Disable Skirmish behaviour for Scav Cortex Commanders","shortMessageHtmlLink":"Disable Skirmish behaviour for Scav Cortex Commanders"}},{"before":"41ff0372593eec7eba741ff72f71aa3da9287f10","after":"ee9c334117e8afcd083168943c41b9b631af2808","ref":"refs/heads/master","pushedAt":"2024-05-18T00:34:23.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"Actually fixed area healers. It was a Blame Damgam moment all along","shortMessageHtmlLink":"Actually fixed area healers. It was a Blame Damgam moment all along"}},{"before":"87d53412e54a9553f40629854aefc23699b09da0","after":"41ff0372593eec7eba741ff72f71aa3da9287f10","ref":"refs/heads/master","pushedAt":"2024-05-18T00:09:54.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"clear up aliveHealers also on UnitCreated, not only on UnitDestroyed","shortMessageHtmlLink":"clear up aliveHealers also on UnitCreated, not only on UnitDestroyed"}},{"before":"e7653c5df84f07681e4e55e8fc5badd574d79459","after":"87d53412e54a9553f40629854aefc23699b09da0","ref":"refs/heads/master","pushedAt":"2024-05-17T23:49:48.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"I don't know what the hell is going on with UnitDestroyed callin, but maybe this will help","shortMessageHtmlLink":"I don't know what the hell is going on with UnitDestroyed callin, but…"}},{"before":"b204982741ea05c6e987d883be4d8f94f18d4b32","after":"e7653c5df84f07681e4e55e8fc5badd574d79459","ref":"refs/heads/master","pushedAt":"2024-05-17T14:20:51.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"Added Legion Stronghold to Lootbox Collector Transports List","shortMessageHtmlLink":"Added Legion Stronghold to Lootbox Collector Transports List"}},{"before":"808bc14a280d89ce4bfa24f3dfc4a6a7ed95b66f","after":"b204982741ea05c6e987d883be4d8f94f18d4b32","ref":"refs/heads/master","pushedAt":"2024-05-17T13:59:04.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"Scav Armada Commanders health nerf","shortMessageHtmlLink":"Scav Armada Commanders health nerf"}},{"before":"0cd4acf7e7bf08c15adb31d3aeeee24b0c219a26","after":"808bc14a280d89ce4bfa24f3dfc4a6a7ed95b66f","ref":"refs/heads/master","pushedAt":"2024-05-17T01:35:00.000Z","pushType":"pr_merge","commitsCount":2,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"Merge pull request #3027 from drivver44/patch-3\n\nremove bugged hitbox","shortMessageHtmlLink":"Merge pull request #3027 from drivver44/patch-3"}},{"before":"f1bf8665dd04ddcf7f3157cd0a1a5660473b6c28","after":"0cd4acf7e7bf08c15adb31d3aeeee24b0c219a26","ref":"refs/heads/master","pushedAt":"2024-05-16T23:48:36.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"one more missing inverted icon","shortMessageHtmlLink":"one more missing inverted icon"}},{"before":"12ff92e9142f57da3fe82d06d5029afd89c8fadf","after":"f1bf8665dd04ddcf7f3157cd0a1a5660473b6c28","ref":"refs/heads/master","pushedAt":"2024-05-16T23:12:27.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"Added missing inverted strategic icons","shortMessageHtmlLink":"Added missing inverted strategic icons"}},{"before":"2745004774927445a0109e3c72444d63c05cb700","after":"12ff92e9142f57da3fe82d06d5029afd89c8fadf","ref":"refs/heads/master","pushedAt":"2024-05-16T22:54:30.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"made Scav beasons overwhelmable with spam","shortMessageHtmlLink":"made Scav beasons overwhelmable with spam"}},{"before":"595c34cc27cf68f082e52201d8da9128063a761e","after":"2745004774927445a0109e3c72444d63c05cb700","ref":"refs/heads/master","pushedAt":"2024-05-16T22:50:57.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Zecrus2","name":null,"path":"/Zecrus2","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/72325649?s=80&v=4"},"commit":{"message":"The Big Legion Makeover: T1 Land Static AA Turret Update (#3021)\n\nReplaces the following placeholders with new units:\r\n\r\nThe Cortex Thistle has been replaced by the brand-new Legion Bramble, a light anti-air missile turret. Functionally the same as the Cortex Thistle and Armada Nettle.\r\n\r\nThe Cortex SAM has been replaced by the Legion Rhapsis, an advanced T1 anti-air salvo missile battery. It fires a burst of 6 missiles from each pod in an alternating fashion, great at taking out bombers but not so much for fighter and scout plane swarms. It is designed to complement the Lupara T1.5 blunderbuss flak cannon, whose role is inverse to the Rhapsis. It is functionally similar to the SAM, costing more energy but less metal then either the SAM or Ferret, and has less health, DPS, and burst damage than either to offset the cost decrease.\r\n\r\nReplaces the following placeholder models with new models:\r\n\r\nThe Legion Cacophony has been remodelled and no longer uses a sawn-off Razorback arm bolted on a Beamer body.","shortMessageHtmlLink":"The Big Legion Makeover: T1 Land Static AA Turret Update (#3021)"}},{"before":"6b97e84cb8f1eb99b7298b0de8ab60b1522e78a0","after":"595c34cc27cf68f082e52201d8da9128063a761e","ref":"refs/heads/master","pushedAt":"2024-05-16T21:15:51.000Z","pushType":"pr_merge","commitsCount":2,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"Merge pull request #3025 from ZephyrSkies7/Siegebreaker-Update\n\nSiegebreaker Laser Weapontype Update","shortMessageHtmlLink":"Merge pull request #3025 from ZephyrSkies7/Siegebreaker-Update"}},{"before":"369c2112dda7c118a5ed0ff1d83a3329abc74e88","after":"6b97e84cb8f1eb99b7298b0de8ab60b1522e78a0","ref":"refs/heads/master","pushedAt":"2024-05-16T20:46:26.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"my bad (#3024)","shortMessageHtmlLink":"my bad (#3024)"}},{"before":"8eea8dece032a0c06d96b033fe9eed87e607d5f3","after":"dcf0e1bbf9cac785e154771e65d9b908c6149ea1","ref":"refs/heads/Idleautoheal-and-Idletime-standardisation","pushedAt":"2024-05-16T18:33:27.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Zecrus2","name":null,"path":"/Zecrus2","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/72325649?s=80&v=4"},"commit":{"message":"Update cordrone.lua","shortMessageHtmlLink":"Update cordrone.lua"}},{"before":"12a228c29cfee9f36f569fb73b9d74c6391d8b55","after":"8eea8dece032a0c06d96b033fe9eed87e607d5f3","ref":"refs/heads/Idleautoheal-and-Idletime-standardisation","pushedAt":"2024-05-16T18:33:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Zecrus2","name":null,"path":"/Zecrus2","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/72325649?s=80&v=4"},"commit":{"message":"Update armdrone.lua","shortMessageHtmlLink":"Update armdrone.lua"}},{"before":"d29443c06755020785b7b9e50853956735dcb0aa","after":"369c2112dda7c118a5ed0ff1d83a3329abc74e88","ref":"refs/heads/master","pushedAt":"2024-05-16T18:07:33.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"Fix Autocloak not persisting (#3016)\n\n* fix auto cloak not saving\r\n\r\n* remove comments","shortMessageHtmlLink":"Fix Autocloak not persisting (#3016)"}},{"before":"c70758c1407dc1bfb57aa5bcb6e965225bde8687","after":"d29443c06755020785b7b9e50853956735dcb0aa","ref":"refs/heads/master","pushedAt":"2024-05-16T17:23:36.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Damgam","name":"Damian Przystupa","path":"/Damgam","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/25429094?s=80&v=4"},"commit":{"message":"Fixed Ruins and other stuff that was supposed to be Neutral, not being Neutral","shortMessageHtmlLink":"Fixed Ruins and other stuff that was supposed to be Neutral, not bein…"}},{"before":"489a30a38ea7511195bd407918fee132503ed41e","after":"c70758c1407dc1bfb57aa5bcb6e965225bde8687","ref":"refs/heads/master","pushedAt":"2024-05-16T14:47:00.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"options: fix empty page","shortMessageHtmlLink":"options: fix empty page"}},{"before":"a072cd03d4b324e396a099c7701f52cbccb70a6f","after":"489a30a38ea7511195bd407918fee132503ed41e","ref":"refs/heads/master","pushedAt":"2024-05-16T13:34:19.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"Draft mod update - waiting for late-joiners is no longer mandatory (#2930)\n\n* - Fixed a current bug that allowed in a specific condition to crash the gadget.\r\n- Waiting for the late-joiners is now optional, if you do not join the match - you are simply placed last in draft queue.\r\nThe waiting time currently is set to 60 second. However, keep in mind - this is \"60 seconds\" after 51% of the team joins the game.\r\nThis logic is applied to all random/skill/fair options.\r\n- Minor spGetPlayerInfo optimization.\r\n\r\n* 60 -> 75 seconds. For timings a couple of dozen infologs were used frm Tom Fyuri and Rippsy. With AV disabled. Average load time for a single player will be 60-70 seconds or around, but for at least half of the team its going to be 70-90 seconds. 2 minutes for the late joiners.\r\n\r\n* minor change, delete countdown var if draft alraedy started\r\n\r\n* and do not even try to start countdown if draft is already in progerss\r\n\r\n* Update luarules/gadgets/game_initial_spawn.lua\r\n\r\nCo-authored-by: WatchTheFort <36827423+WatchTheFort@users.noreply.github.com>\r\n\r\n* edit translation lines\r\n\r\n* some minor rewrite\r\n\r\n* and translation\r\n\r\n* tiny change\r\n\r\n* dont blink button if you cannot place yet for some reason\r\n\r\n* remove spring echos and and minor tidy\r\n\r\n* On second thought, even fastest PC probably has to load at least 25 seconds on average. Until pci-e 6.0 nvme comes around atleast.\r\n\r\n* no real changes or fixes, simply added a variable for mandatory wait\r\n\r\n* play' choose start location' sound when appropriate change.\r\n\r\n* quorum\r\n\r\n* enable latejoin timeout in the fair mode as well\r\n\r\n* Do not react multiple times to the same message from the gadget\r\n\r\n* latejoin countdown is now in-sync between players. so everyone is going to see the same time\r\n\r\n* Reverted all changes to gui_pregameui. Reverted almost all of the changes to game_initial_spawn. Draft mode has its own widget and game initial spawn only calls for draft mode backend code if required.\r\n\r\n* Added \"Captains First\" mode.\r\nSee https://discord.com/channels/549281623154229250/1163844303735500860/1239626951765921853\r\nIt's basically random, but top skill player picks first anyway. So a mix of skill and random.\r\n\r\n* no need to flip the first index if captain is already first\r\n\r\n---------\r\n\r\nCo-authored-by: WatchTheFort <36827423+WatchTheFort@users.noreply.github.com>","shortMessageHtmlLink":"Draft mod update - waiting for late-joiners is no longer mandatory (#…"}},{"before":"23bba6ceccfc8c94d34f250f85e38fd40be5dadd","after":"2285c114aa4537e0a95d691bfe8d12bef1f84ed2","ref":"refs/heads/unitdef-file-renaming","pushedAt":"2024-05-15T17:43:48.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"rename: more corrections","shortMessageHtmlLink":"rename: more corrections"}},{"before":"aabff894bba2b7d61f29202ab461317b5b662579","after":"23bba6ceccfc8c94d34f250f85e38fd40be5dadd","ref":"refs/heads/unitdef-file-renaming","pushedAt":"2024-05-15T17:28:27.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Ruwetuin","name":"Floris","path":"/Ruwetuin","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11016921?s=80&v=4"},"commit":{"message":"rename: corrections/leftovers","shortMessageHtmlLink":"rename: corrections/leftovers"}}],"hasNextPage":true,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAETb7gVAA","startCursor":null,"endCursor":null}},"title":"Activity · beyond-all-reason/Beyond-All-Reason"}