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v0.2.0 3577-afce7a8d
Crash on startup
Not crash
Open Vita3K See the crash
[02:55:47.722] |I| [config::init_config]: backend-renderer: Vulkan [02:55:47.723] |I| [config::init_config]: log-level: 0 [02:55:47.724] |I| [config::init_config]: log-active-shaders: enabled [02:55:47.724] |I| [config::init_config]: log-uniforms: enabled [02:55:48.072] |I| [SDL_main]: Vita3K v0.2.0 3577-afce7a8d [02:55:48.072] |I| [SDL_main]: OS: Microsoft Windows 10 Professional (build 19045) [02:55:48.073] |I| [SDL_main]: CPU: 11th Gen Intel(R) Core(TM) i5-11600KF @ 3.90GHz | 12 Threads | 3.912 GHz [02:55:48.073] |I| [SDL_main]: Available ram memory: 65449 MiB [02:55:48.077] |I| [app::init]: Base path: H:\SDK_Consoles\PSVita\windows-latest [02:55:48.077] |I| [app::init]: User pref path: H:\SDK_Consoles\PSVita\windows-latest_DATA/ [02:55:48.489] |I| [renderer::vulkan::VKState::create]: Enabling vulkan validation layers (has a performance impact but allows better error messages) [02:55:48.732] |I| [renderer::vulkan::VKState::create]: Vulkan device: NVIDIA GeForce RTX 3070 [02:55:48.732] |I| [renderer::vulkan::VKState::create]: Driver version: 551.23.0.0 [02:55:48.732] |I| [renderer::vulkan::VKState::create]: Memory mapping is enabled [02:55:49.497] |C| [logging::init::<lambda_2>::operator ()]: Unhandled C++ exception. vma::Allocator::createImage: ErrorFeatureNotPresent
CPU: 11th Gen Intel(R) Core(TM) i5-11600KF @ 3.90GHz | 12 Threads | 3.912 GHz GPU/Driver: NVIDIA GeForce RTX 3070 / 551.23.0.0 RAM: Available ram memory: 65449 MiB OS: Microsoft Windows 10 Professional (build 19045)
The text was updated successfully, but these errors were encountered:
previous build worked fine. I've just feed up with constant restarts that proceed with skipping an update everytime, so i just went with it.
Sorry, something went wrong.
yes, last pr merged broken vulkan
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Is there an existing issue for this?
Affected Build(s)
v0.2.0 3577-afce7a8d
Description of Issue
Crash on startup
Expected Behavior
Not crash
Reproduction Steps
Open Vita3K
See the crash
Log File
[02:55:47.722] |I| [config::init_config]: backend-renderer: Vulkan
[02:55:47.723] |I| [config::init_config]: log-level: 0
[02:55:47.724] |I| [config::init_config]: log-active-shaders: enabled
[02:55:47.724] |I| [config::init_config]: log-uniforms: enabled
[02:55:48.072] |I| [SDL_main]: Vita3K v0.2.0 3577-afce7a8d
[02:55:48.072] |I| [SDL_main]: OS: Microsoft Windows 10 Professional (build 19045)
[02:55:48.073] |I| [SDL_main]: CPU: 11th Gen Intel(R) Core(TM) i5-11600KF @ 3.90GHz | 12 Threads | 3.912 GHz
[02:55:48.073] |I| [SDL_main]: Available ram memory: 65449 MiB
[02:55:48.077] |I| [app::init]: Base path: H:\SDK_Consoles\PSVita\windows-latest
[02:55:48.077] |I| [app::init]: User pref path: H:\SDK_Consoles\PSVita\windows-latest_DATA/
[02:55:48.489] |I| [renderer::vulkan::VKState::create]: Enabling vulkan validation layers (has a performance impact but allows better error messages)
[02:55:48.732] |I| [renderer::vulkan::VKState::create]: Vulkan device: NVIDIA GeForce RTX 3070
[02:55:48.732] |I| [renderer::vulkan::VKState::create]: Driver version: 551.23.0.0
[02:55:48.732] |I| [renderer::vulkan::VKState::create]: Memory mapping is enabled
[02:55:49.497] |C| [logging::init::<lambda_2>::operator ()]: Unhandled C++ exception. vma::Allocator::createImage: ErrorFeatureNotPresent
System Configuration
CPU: 11th Gen Intel(R) Core(TM) i5-11600KF @ 3.90GHz | 12 Threads | 3.912 GHz
GPU/Driver: NVIDIA GeForce RTX 3070 / 551.23.0.0
RAM: Available ram memory: 65449 MiB
OS: Microsoft Windows 10 Professional (build 19045)
The text was updated successfully, but these errors were encountered: