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Fix issues with unisolid tiles and frozen enemies #2933
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Fix issues with unisolid tiles and frozen enemies #2933
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These changes should fix all mentioned issues in #2929. |
Finally, no more pushing the push(hihi)button around! 🎉 |
Just one thought: If standing on a frozen enemy - should it be treated like ice such that it is a bit slippery? |
This could be interesting, as it'd make more sense afterall. Speaking of this, I have an idea for a little change on the physics of frozen enemies, they could be thrown just like a Mr. ice cube or a snail, but break on impact with a wall. As of now the frozen enemy acts only like a rock that can be destroyed, which imo is kinda lame. They could still be put on the ground by releasing it while ducking |
Does anyone else want to share an opinion? |
Addresses the following topics:
Fixes #2929