Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Strange interactions with Unisolid Tiles and Frozen Enemies #2929

Open
Eauix opened this issue Apr 28, 2024 · 1 comment · May be fixed by #2933
Open

Strange interactions with Unisolid Tiles and Frozen Enemies #2929

Eauix opened this issue Apr 28, 2024 · 1 comment · May be fixed by #2933

Comments

@Eauix
Copy link

Eauix commented Apr 28, 2024

SuperTux version: SuperTux-v0.6.3-1198-g5edb95ede from 2024-04-28 06:12
System information: Windows 10, 64bit

Expected behavior
  • Behavior 1: Tux can duck and stand up if he wouldn't hit his head on the unisolid tile.

  • Behavior 2: Bouncy Snowballs keep moving normally when inside an unisolid tile hitbox.

  • Behavior 3: Tux stands normally on top of a frozen enemy.

  • Behavior 4: Frozen enemies don't do anything to buttons

Actual behavior
  • Behavior 1: Tux can't stand up after ducking/crawling when inside or below an unisolid tile.

  • Behavior 2: Bouncy snowballs change their moving direction when they touch the hitbox of an unisolid tile, and get horizontally stuck in the tile when going inside it from below.

  • Behavior 3: Tux uses the wrong animation when standing on a frozen enemy that is over a solid object that isn't a tile, except for conveyors and invisible walls.

  • Behavior 4: Buttons start flickering when a frozen enemy is placed on it

Steps to reproduce actual behavior
  • Behavior 1: Duck when Tux is inside the hitbox of an up-facing unisolid tile, then try to stand up again.

  • Behavior 2: Place some bouncy snowballs below some unisolid platforms in a way so that they can reach the unisolid tiles after jumping.

  • Behavior 3: Freeze an enemy, put it over a bonus block, a rock, a brick or a similar object, then stand on the frozen enemy that is on top of this object.

  • Behavior 4: Place a frozen enemy on top of a button.

Video with all behaviors being reproduced
Make sure to pay attention to the controllers on the screen.

@Eauix Eauix closed this as completed Apr 29, 2024
@Eauix Eauix reopened this Apr 29, 2024
@Eauix
Copy link
Author

Eauix commented Apr 29, 2024

oops, closed the wrong one

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant