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Last sprite action persists when switching worlds using world select #2814

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ghost opened this issue Mar 3, 2024 · 8 comments
Open

Last sprite action persists when switching worlds using world select #2814

ghost opened this issue Mar 3, 2024 · 8 comments

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@ghost
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ghost commented Mar 3, 2024

Watch the video to reproduce. Tux is swimming on normal ground.

ST-Error-Sprites.mp4
@tobbi tobbi changed the title Error with sprite-changing Last sprite action persists when switching worlds using world select Mar 3, 2024
@Miner34dev
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Can reproduce in dev builds. It's always glitching up boats badly. I think i know how to fix it, but only partially, since the boats would still glitch out. Any ideas?

@ghost
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ghost commented Mar 5, 2024

I think it is a medium Bug.

@tobbi
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tobbi commented Mar 15, 2024

Can reproduce in dev builds. It's always glitching up boats badly. I think i know how to fix it, but only partially, since the boats would still glitch out. Any ideas?

What would your idea be?

@Rusty-Box
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Just force Tux back to his original sprite, I suppose is the easiest solution.

@tobbi
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tobbi commented Mar 21, 2024

The problem is that "sprite change" is a tile that tux needs to hit in order to change. So when you switch the world, it'll keep the last one because it hasn't hit a trigger yet. Any idea what could be done?

@Vankata453
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I was thinking, perhaps we could remember which sprite Tux has for every sector and switch to it respectively.

@tobbi
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tobbi commented Mar 21, 2024

I don't know how that would work. Assuming that a worldmap sector has never been visited before.

@Vankata453
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Assuming that a worldmap sector has never been visited before.

In that case, it should just use the default Tux worldmap sprite.

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