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Add: g_siegeRespawnStyle #384

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Razish opened this issue Apr 22, 2016 · 3 comments
Open

Add: g_siegeRespawnStyle #384

Razish opened this issue Apr 22, 2016 · 3 comments

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@Razish
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Razish commented Apr 22, 2016

0 = respawn whole team every g_siegeRespawnDelay seconds (default)
1 = respawn g_siegeRespawnDelay seconds after your death
2 = respawn g_siegeRespawnDelay + g_siegeRespawnPunishFactor * max( numDeathsSinceObjective, g_siegeRespawnPunishStack ) seconds after death.
So you spawn N seconds after death where N increases each death up to g_siegeRespawnPunishStack times, and resets when an objective is completed.

@ensiform
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Interesting idea. Have you looked over other games with respawn timers for inspiration?

@Razish
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Razish commented Apr 22, 2016

Punishing deaths by respawn time has been used in a number of games, this is just a rough idea of how it could work. In Diablo 3 when completing a greater rift (basically a time trial rift) your respawn timer will increase on each death up until 30 seconds.
Siege is also large about timing and having resources (players) available in certain locations to defend, so punishing death like this could be interesting mechanic.

@ensiform
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Could also take a look at RTCW and ET's spawn systems (not code since GPLv3)

@Razish Razish changed the title g_siegeRespawnStyle Add: g_siegeRespawnStyle May 24, 2017
@Razish Razish added this to Open in tracking Jan 30, 2022
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