You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I wasn't sure where to post this, but the original Playable Aliens mod I made a long long time ago for the originals seem to be incompatible with OpenXcom.
They cause a crash, I will post the mod packs and a crash dump, I hope this can be fixed in a future version.
In the original X-Com, Aliens are defined as armor. Thus having an armor value above the default changes you into an Alien.
Likewise Aliens use an unused internal rank called "Units in Entrance"
This can be seen in the TFTD save with the accurate Tasoth Soldier recreation or if you used the Tentaculat/Chryssalid bug to get one on your team.
So why does this require a mod? Because inventory data for those armor are missing, thus causing a crash.
However in Openxcom it's possible the support for the Alien armors are missing entirely.
Openxcom.log is the crash log, Pack3 is the TFTD version and Pack is the UFO version.
It is recommended to test these saves in the original versions too to see how they're intended to behave.
The text was updated successfully, but these errors were encountered:
This is not a bug and also not a missing functionality.
Everything works as expected and as intended.
We may consider giving the user a nicer error message with some explanation, instead of crashing... but it won't be possible to load these modded saves. I will look into that.
The correct way to introduce this such modded behavior is to use OpenXcom's own modding capabilities.
I wasn't sure where to post this, but the original Playable Aliens mod I made a long long time ago for the originals seem to be incompatible with OpenXcom.
They cause a crash, I will post the mod packs and a crash dump, I hope this can be fixed in a future version.
In the original X-Com, Aliens are defined as armor. Thus having an armor value above the default changes you into an Alien.
Likewise Aliens use an unused internal rank called "Units in Entrance"
This can be seen in the TFTD save with the accurate Tasoth Soldier recreation or if you used the Tentaculat/Chryssalid bug to get one on your team.
So why does this require a mod? Because inventory data for those armor are missing, thus causing a crash.
However in Openxcom it's possible the support for the Alien armors are missing entirely.
Here's hoping this can be fixed!
openxcom.log
pack3.zip
pack.zip
Openxcom.log is the crash log, Pack3 is the TFTD version and Pack is the UFO version.
It is recommended to test these saves in the original versions too to see how they're intended to behave.
The text was updated successfully, but these errors were encountered: