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Texture wrap (clamping / repeat) is not implemented #163

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JayFoxRox opened this issue May 25, 2018 · 0 comments
Open

Texture wrap (clamping / repeat) is not implemented #163

JayFoxRox opened this issue May 25, 2018 · 0 comments

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@JayFoxRox
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Currently, the texture GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T are only set in StretchBlt and IDirectDrawSurface4::Unlock. Both of which are probably a bad idea.

However, the game supplies its own values in IDirect3DDevice3::SetTextureStageState which should be respected when doing the actual rendering.

@JayFoxRox JayFoxRox added bug A problem which should not exist and removed bug A problem which should not exist labels May 25, 2018
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