Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game always falls back to 16 bit color clear #128

Open
JayFoxRox opened this issue Dec 29, 2017 · 0 comments
Open

Game always falls back to 16 bit color clear #128

JayFoxRox opened this issue Dec 29, 2017 · 0 comments

Comments

@JayFoxRox
Copy link
Member

Even when the framebuffer is claiming to be 32 bits, the game will send 16 bit clear values.
It should be investigated why this happens and if this is a bug in OpenSWE1R or the original game.

  • maybe the game always chooses a 16 bit colorbuffer?
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant