[ea0676] openrct2.exe: std::_Narrow_char_traits<char,int>::length #21998
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backtrace.io
Issue is related to a crash backtrace uploaded to OpenRCT2 devs.
crash
Game exits suddenly.
1 occurrence since (Thu May 09 2024 21:56:08 GMT+0000 (Coordinated Universal Time))
openrct2.exe
— 1 (100.00%)* B
— 1 (100.00%)*
— 1 (100.00%)*
— 1 (100.00%)0x00
— 1 (100.00%)EXCEPTION_ACCESS_VIOLATION_READ
— 1 (100.00%)*
— 1 (100.00%)20000000-f1d2-f10b-0000-000000000000
— 1 (100.00%){"frame":["std::_Narrow_char_traits<char,int>::length","std::basic_string<char,std::char_traits<char>,std::allocator<char> >::{ctor}","OpenRCT2::Scripting::ScStaff::costume_get","apply_method_helper(","apply_method(","dukglue::detail::MethodInfo<1,OpenRCT2::Scripting::ScEntity,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::MethodRuntime::actually_call(duk_hthread *,","dukglue::detail::MethodInfo<1,OpenRCT2::Scripting::ScEntity,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::MethodRuntime::call_native_method","duk_hobject_getprop","duk__js_execute_bytecode_inner","duk_js_execute_bytecode","duk__handle_call_raw","duk_handle_call_unprotected","duk__pcall_raw","duk__handle_safe_call_inner(duk_hthread *,","duk_handle_safe_call(duk_hthread *,","duk_safe_call(duk_hthread *,","duk_pcall","OpenRCT2::Scripting::Plugin::Start","OpenRCT2::Scripting::ScriptEngine::StartPlugin","OpenRCT2::Scripting::ScriptEngine::StartTransientPlugins","OpenRCT2::Scripting::ScriptEngine::CheckAndStartPlugins","OpenRCT2::Scripting::ScriptEngine::Tick","OpenRCT2::Context::Tick","OpenRCT2::Context::RunFixedFrame","OpenRCT2::Context::RunFrame","OpenRCT2::Context::RunGameLoop","OpenRCT2::Context::Launch","OpenRCT2::Context::RunOpenRCT2","NormalisedMain","wmain","invoke_main"]}
— 1 (100.00%)std::_Narrow_char_traits<char,int>::length std::basic_string<char,std::char_traits<char>,std::allocator<char> >::{ctor} OpenRCT2::Scripting::ScStaff::costume_get apply_method_helper( apply_method( dukglue::detail::MethodInfo<1,OpenRCT2::Scripting::ScEntity,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::MethodRuntime::actually_call(duk_hthread *, dukglue::detail::MethodInfo<1,OpenRCT2::Scripting::ScEntity,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::MethodRuntime::call_native_method duk_hobject_getprop duk__js_execute_bytecode_inner duk_js_execute_bytecode duk__handle_call_raw duk_handle_call_unprotected duk__pcall_raw duk__handle_safe_call_inner(duk_hthread *, duk_handle_safe_call(duk_hthread *, duk_safe_call(duk_hthread *, duk_pcall OpenRCT2::Scripting::Plugin::Start OpenRCT2::Scripting::ScriptEngine::StartPlugin OpenRCT2::Scripting::ScriptEngine::StartTransientPlugins OpenRCT2::Scripting::ScriptEngine::CheckAndStartPlugins OpenRCT2::Scripting::ScriptEngine::Tick OpenRCT2::Context::Tick OpenRCT2::Context::RunFixedFrame OpenRCT2::Context::RunFrame OpenRCT2::Context::RunGameLoop OpenRCT2::Context::Launch OpenRCT2::Context::RunOpenRCT2 NormalisedMain wmain invoke_main
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