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Request to only run a BeaconLib probe when the use chooses to start or join a LAN game. Not by default when joining an online Internet game.
OpenRA/OpenRA.Mods.Common/Widgets/Logic/ServerListLogic.cs
Lines 404 to 414 in d91d1f5
Results in the following journal entries. Messages seem to be repeated each 2 seconds.
OpenRA[24061]: System.Net.Sockets.SocketException (13): Permission denied at System.Net.Sockets.Socket.UpdateStatusAfterSocketErrorAndThrowException(SocketE rror error, String callerName) at System.Net.Sockets.Socket.SendTo(Byte[] buffer, Int32 offset, Int32 size, Socke tFlags socketFlags, EndPoint remoteEP) at System.Net.Sockets.UdpClient.Send(Byte[] dgram, Int32 bytes, IPEndPoint endPoin t) at BeaconLib.Probe.BroadcastProbe() at BeaconLib.Probe.BackgroundLoop()
Goal: do not run unneeded additional network services, do not generate any unnessecary network traffic.
People who play at work will be thankfull ; )
The text was updated successfully, but these errors were encountered:
https://github.com/rix0rrr/beacon/blob/eeb5e3b6dccfba57b1a21ce29ce85ef1378b817f/BeaconLib/Probe.cs#L103-L107
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Request to only run a BeaconLib probe when the use chooses to start or join a LAN game. Not by default when joining an online Internet game.
OpenRA/OpenRA.Mods.Common/Widgets/Logic/ServerListLogic.cs
Lines 404 to 414 in d91d1f5
Results in the following journal entries. Messages seem to be repeated each 2 seconds.
Goal: do not run unneeded additional network services, do not generate any unnessecary network traffic.
People who play at work will be thankfull ; )
The text was updated successfully, but these errors were encountered: