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It seems #20120 had the issue on being merged. How did we not catch it :notlikethis:
debugging revealed that the issue seems to lie in OrderManager.World becoming null, which then makes Game.IsCurrentWorld check false
OrderManager.World
Game.IsCurrentWorld
The text was updated successfully, but these errors were encountered:
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It seems #20120 had the issue on being merged. How did we not catch it :notlikethis:
debugging revealed that the issue seems to lie in
OrderManager.World
becoming null, which then makesGame.IsCurrentWorld
check falseThe text was updated successfully, but these errors were encountered: