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DarkLord

multiplayer flash/node.js game engine. Grow an evil empire - squash pesty heroes and do-gooders who get in the way

The engine provides a flash game client with network handling, game states and Away3D for graphics. The server is a node.js setup to track and handle multiple users, process world map and game updates and push events between users and the game server

Started during BaconJam (http://www.reddit.com/r/bacongamejam/) by Ryan Guthrie

Client: Flash/AS3 main game client

Server: Node.js running socket servers