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Setting Initial Condition on Unreal Engine #1057

Answered by gallonmate
nmfarras asked this question in Q&A
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UE5 JSBSim plugin has the initialization stage written in c++. I'm not sure you can currently make it work with that method of nodes.
But anyways when the Command Console node crashes, it's because the property doesn't exist or it's read only. In this case it look like there is an extra blank space in front of the first string of ic/h, which will crash the engine, because "_ic/h" doesn't exist.

That being said, the plugin already has a variable to set the initial calibrated airspeed in the JSBSim component. You can set it in the blueprint or in the level editor details if the blueprint is placed in the level. As for setting initial altitude, you can set the Z height in UE5 for the bluepri…

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