Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Jedi Outcast Weather Problems #1104

Open
marigi64 opened this issue Sep 28, 2021 · 2 comments
Open

Jedi Outcast Weather Problems #1104

marigi64 opened this issue Sep 28, 2021 · 2 comments

Comments

@marigi64
Copy link

Not a huge deal but thought I'd bring it up.

For OpenJO, weather effects seem to not work very consistently with wind missing and rain/snow sometimes passing through geometry. This is apparent in yavin_swamp and the demo map.

Saving then loading also seems to cause weather to clip through all geometry.

@MoritzJT
Copy link

MoritzJT commented Dec 1, 2023

Might be fixable with a .ent overlay or a patched .bsp and misc_bsp that delivers those, so the inside / outside brushes get evaluated again.

@ensiform
Copy link
Member

ensiform commented Dec 2, 2023

Might be fixable with a .ent overlay or a patched .bsp and misc_bsp that delivers those, so the inside / outside brushes get evaluated again.

If this issue differs from the original engine weather then I think using overrides is not the solution, and that there's a bug in the rendering

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants