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Add delta_time_seconds to each renderer #627

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RobLoach opened this issue Apr 2, 2024 · 0 comments · May be fixed by #628
Open

Add delta_time_seconds to each renderer #627

RobLoach opened this issue Apr 2, 2024 · 0 comments · May be fixed by #628

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@RobLoach
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RobLoach commented Apr 2, 2024

The Nuklear context has a delta_time_seconds float which is meant to house the change in time between frames in seconds. None of the renderers currently implement this functionality and it's assumed that the application would handle that.

I propose we have delta_time_seconds get implemented across each renderer that can handle it.

@RobLoach RobLoach linked a pull request May 25, 2024 that will close this issue
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