-
Notifications
You must be signed in to change notification settings - Fork 0
/
universal_GenerateHeadAssets.js
65 lines (60 loc) · 2.85 KB
/
universal_GenerateHeadAssets.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
"use strict";
const glob = require("glob");
const path = require("path");
const fs = require("fs");
const process = require('process');
let settings = require("../setting.json")
let export_directory = "../build/"
let build_options = process.argv.splice(2)
let patch_directory, patch_final
switch (build_options[0]) {
case "plugged": // 外挂式所需依赖
patch_directory = "../" + settings.importPath + "/"
patch_final = export_directory + "assets/import/"
break;
case "static": // 静态式所需依赖
patch_directory = "../" + settings.staticPath + "/"
patch_final = export_directory + "assets/static_patch/"
break;
}
console.log(build_options[0])
fs.cpSync(patch_directory, patch_final, {recursive: true, force: true})
glob(export_directory + '**/*.htm', {}, (err, files) => {
if (err) {
console.log("错误:" + err)
} else {
for (let index = 0; index < files.length; index++) {
let filename = path.normalize(files[index])
let generateDep = filename + ".head"
// console.log(generateDep)
glob(patch_final + "**/*.js", {}, (err, jsfile) => {
if (err) {
console.log(err)
} else {
for (let j = 0; j < jsfile.length; j++) {
let jsFilename = jsfile[j].split("/").splice(2).join("/")
let jsPath = path.relative(path.dirname(filename), jsFilename)
.replace("GameMakerManualExport\\", "").replace("GameMakerManualExport/", "")
.replace("..\\..\\", "..\\").replace("../../", "../") // console.log(jsPath)
let appendJS = '<script type="text/javascript" src="' + jsPath + '"></script>\n'
fs.appendFileSync(export_directory + generateDep, appendJS)
}
}
})
glob(patch_final + "**/*.css", {}, (err, cssfile) => {
if (err) {
console.log(err)
} else {
for (let i = 0; i < cssfile.length; i++) {
let cssFilename = cssfile[i].split("/").splice(2).join("/")
let cssPath = path.relative(path.dirname(filename), cssFilename)
.replace("GameMakerManualExport\\", "").replace("GameMakerManualExport/", "")
.replace("..\\..\\", "..\\").replace("../../", "../") // console.log(cssPath)
let appendCSS = '<link rel="stylesheet" type="text/css" href="' + cssPath + '"/>\n'
fs.appendFileSync(export_directory + generateDep, appendCSS)
}
}
})
}
}
})