You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Originally posted by ubertpendragon April 24, 2024
Disclaimers
I have searched the issue tracker to check if the issue has already been reported.
My issue happened while using mods.
What happened?
If the location doesn't have outpostteam="None" and is owned by I assume FriendlyNPC team or a faction, the AI of NPCs in team2 breaks: Enemies flee you without attacking.
I assume this is to prevent Team2 from shooting at the outpost? But humans don't actually shoot handheld weapons at walls
IF YOU SPAWN THE ENEMIES WITH FRIENDLY TEAM ID and THEN CHANGE THEIR TEAM, THE AI IS FINE FOR SOME REASON
IF YOU SPAWN THE ENEMIES WITH teamid="Team2" OR LEAVE IT BLANK, THE AI BREAKS
This is a problem for any event/mission that uses Team2 to turn NPCs hostile. Otherwise you have to loop a combataction event to circumvent the problem
Example of modded mission that is basically using the abandonedoutpostassassinate mission, but in a city
Discussed in #13818
Originally posted by ubertpendragon April 24, 2024
Disclaimers
What happened?
If the location doesn't have
outpostteam="None"
and is owned by I assume FriendlyNPC team or a faction, the AI of NPCs in team2 breaks: Enemies flee you without attacking.I assume this is to prevent Team2 from shooting at the outpost? But humans don't actually shoot handheld weapons at walls
IF YOU SPAWN THE ENEMIES WITH FRIENDLY TEAM ID and THEN CHANGE THEIR TEAM, THE AI IS FINE FOR SOME REASON
IF YOU SPAWN THE ENEMIES WITH teamid="Team2" OR LEAVE IT BLANK, THE AI BREAKS
This is a problem for any event/mission that uses Team2 to turn NPCs hostile. Otherwise you have to loop a combataction event to circumvent the problem
Example of modded mission that is basically using the abandonedoutpostassassinate mission, but in a city
Desktop.2023.09.10.-.17.38.09.06_42.mp4
Reproduction steps
outpostteam="None"
from abandonedoutpost locationtype.xmlBug prevalence
Happens every time I play
No response
Version
v1.4.4.1 (Blood in the Water Update)
The text was updated successfully, but these errors were encountered: