Most quest givers (outpost managers...) do not react to anything because NPCWaitaction #13960
ubertpendragon
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What happened?
Most missionevents use NPCWaitaction so the NPC you talk to doesnt move, but this also means those NPCs do not react to combat in the outpost. You can shoot them or murder a NPC in front of them and they will not move.
They also do not return to the admin module if fleeing a leak
Typical missionevent:
You can just remove the NPCWaitaction line from these; the outpostmanager tries staying and return in the admin module (defined in NPC prefabs).
Reproduction steps
Start campaign
Shoot outpost manager with revolver 6x times
Manager doesnt move
Retry
Take all outpost manager missions
Shoot outpost manager twice
Outpost manager flees on 1st shot, retaliates on 2nd
No response
Version
v1.4.6.0 (Blood in the Water Update, hotfix 2)
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