You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The current coordinate system based on 3 vectors (position/scale/rotate) is confusing, limits the capabilities of the framework and seems to make a few things more difficult than they need to be internally.
Lets try to replace the current approach with a pure 4x4 transformation matrix internally so its more like a classical render tree, then maintain API support using a mixin.
The text was updated successfully, but these errors were encountered:
The current coordinate system based on 3 vectors (position/scale/rotate) is confusing, limits the capabilities of the framework and seems to make a few things more difficult than they need to be internally.
Lets try to replace the current approach with a pure 4x4 transformation matrix internally so its more like a classical render tree, then maintain API support using a mixin.
The text was updated successfully, but these errors were encountered: