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warn if assets are loaded during runtime #37

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Razish opened this issue Apr 13, 2020 · 0 comments
Open

warn if assets are loaded during runtime #37

Razish opened this issue Apr 13, 2020 · 0 comments
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M: client module: client P: low priority: low S: open status: open T: refactor type: refactor

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@Razish
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Razish commented Apr 13, 2020

e.g. R_RegisterShader() on every projectile think.
can also detect this by checking keycatcher state

@Razish Razish added M: client module: client P: low priority: low T: refactor type: refactor S: open status: open labels Apr 19, 2020
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Labels
M: client module: client P: low priority: low S: open status: open T: refactor type: refactor
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