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Describe the bug
clip_geo works with the render delegate. But when you render with kick or sick, the clipped geometry is visible, and it renders black.
To Reproduce
Steps to reproduce the behavior:
Extract and kick the attached usda file. clip_geo_test.zip
A similar setup created in Maya and exported with Maya USD works.
The main diff in the usda that I see is the prototype.
From Solaris, it is
After some investigation, the issue happens in the core when the clip geo has to affect instances of procedural, this is not related to USD and can be simplified to add file procedurals. This has been passed to the core team.
Describe the bug
clip_geo works with the render delegate. But when you render with kick or sick, the clipped geometry is visible, and it renders black.
To Reproduce
Steps to reproduce the behavior:
Extract and kick the attached usda file.
clip_geo_test.zip
A similar setup created in Maya and exported with Maya USD works.
The main diff in the usda that I see is the prototype.
From Solaris, it is
From Maya USD:
Screenshots
Used Software Versions
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